#Anno domini 1257 mod#
Mod is amazing but this particular thing never stops pissing me off. In the small chance they end up going to war with each other, the Baltic state will most likely win because they have more cities and villages, and thus more resources and more population than the Byzantines, which makes no fucking sense. Then in-game the Byzantine Empire eventually grows huge, and one of the Baltic states eventually eats up all the other Baltic states. Total War and Paradox games did it correctly in that there were less, larger provinces around the Baltic Sea and Scandinavia, because much of medieval northeast Europe was wilderness. Poland, Lithuania, and the other Baltic states shouldn't be that detailed if half of the map is half-assed. In 1257, there is a huge fucking gap between The Byzantine Empire, Bulgaria, and Croatia, even though the Balkan Peninsula was a very important and relevant location historically. But the Baltic countries in the mod 1257 have an unnecessary large amount of settlements, while Italy, Greece, Anatolia (Turkey), and the Levant (Middle East) are lacking in cities and castles. Economies were huge and populations were large on countries around the Mediterranean sea. Historically, the Baltic states were not very much populated, and had pretty average economies, same for Scandinavia and the Russian region. Horrible and annoying part of the mod though is that there are certain parts of the map that are very dense in cities/castles/villages, while other areas have little amount of settlements. And as stated before, it really is resource-intensive.
#Anno domini 1257 mods#
Overall, I give it a solid 9/10, and is one of the mods I play the most. *** this is for 1257AD Kill the Peasants Edition but once the game starts, history is being written. As stated before, you can only recruit from your own holdings. Instead, you may get a few from the order when recruiting lances, but you need to have high relation with the village. most of the villages of that faction have an order headquarters as well, but you can't recruit them directly from there. Which of the 8 orders at which town is random. Cities in the Crusader States usually have an order headquarters, and order troops (knights & mounted sergeants) can be recruited if you are in the Crusader States faction. Teutonic, Templars, or Hospitallers, since their leaders are lords of the Crusader States. There are 8 crusading Knightly Orders, but you can only join one of three.
42 to start, and the map is huge.Ĭrusading Orders. A great way to start your own kingdom, since you'll have the Pope's blessing.įactions. If taken, it becomes yours, and the army will usually become the garrison. Give the Pope 100k and he'll gather a crusading army to attack a non-Catholic factions' (of your choice) castle or town (the target location is random). If your faction is Catholic, then you can invite crusader orders to your monastery.Ĭrusades. Population will grow with the amount of structures, and IIRC, it increases prosperity of the village it's attached to. From housing, brothels, inns, monastery, all the way to armorer, prison, and walls.
Once built, you can make improvements by building things in the manor (that show up when walking through the manor). If you are a lord of a village that doesn't have a manor, you can build one for 10k. Some villages start with manors, some don't. Doing this will add another village to the castle/town that your village was attached to, and your village becomes attached to your castle. Also, the manor can be upgraded to an actual castle (yes, a castle will appear on the map). Once complete, you can rest there as if you're in a castle/town. In solo, you actually joust, if armed with a lance.īuild your own castle. Quality of troops depends on relation with recruitment location. not your factions, but your personal holdings. This option will only allow you to recruit from your village/castle/town. Awesome recruitment system that instead of generic troops, you get an array (a lance) of infantry, ranged, and mounted troops.